As a bonus action, you can throw gravel, dirt, grass, mud, or sand up to 10 feet as long as it is available, or if you are carrying a whip, chain, bandana, or rope, you may flick it at their eyes. Beginning at 18th level, you are considered an important person in underground black markets. A Swashbuckler 5e … This may be done during short rests. Masterful Riposte A pirate steps above filled sails, his feet stable on the mast and his sword whizzing … Poison bomb. If the target is magically healed, it is no longer blind. When you attack with a single-handed weapond, you can expend 1 swashing point to lunge, adding 5 feet to the range of that attack. Those who allow her to take their plunder without significant resistance may be sent on their way, but she is more than willing to sell those who take up arms against her as slaves. You must spend 100gp and roll a d6 to determine how many vials you collect. Source:Volo's Guide to Monsters At level 7, you may expend a swashing point to gain advantage in any attempts to blind, grapple, stun or knock prone any creature. | Dungeon World SRD Guard 5e – Monster – D&D 5th Edition On 5efeats Guard AttributesMedium humanoid (any race), any alignmentArmor Class 16 (Chain Shirt, Shield)Hit Points 11 (2d8 + 2)Speed 30 ft.Skills Perception … Some of the swashbuckler's class features, as noted below, rely on her being no more than lightly armored and unencumbered. If this reduces the damage to 0, you knock the blow aside. If you use this ability you may expend an additional swashing point to move a distance of up to half your movement speed during the reaction. Entering a square, he threatens to provoke opportunity attacks from him, except for one threat square for all circumstances. Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Swashbuckler level after 1st, Armor: Light Armor, buckler shields A real Swashbuckler is always looking for a good fight. Other player characters that throw your bombs must succeed on a Dexterity saving throw at a DC of 13 or drop the lit bomb at their feet. Once applied, the poison retains potency for 5 minute before drying. The damage you receive is reduced by your dexterity modifier + twice your swashbuckler level. Creatures with more than 2 eyes gain advantage on their saving throw and creatures with only one eye have disadvantage on their saving throws. At 6th level, you can attempt to blind a target you’re dueling. Riposte When you choose this archetype at 3rd level, Cunning Pirates learn to create devious bombs to take down their opponents. Some of them are downright broken, while others are very underwhelming. Weapons: Simple weapons, rapiers, shortswords, scimitars, hand crossbows, one handed firearms As a Swashbuckler you gain the following class features. Starting at level 15, you may expend a swashing point to taunt a creature that can see or hear you. All creatures in the area must succeed on a Dexterity saving throw vs your ability save or be restrained. Furthermore, when creating the bombs listed under explosives expert ability, you roll a d6 plus 2 to determine how many bombs you create. By Jacob Bourque Mar 07, 2020. I think Sentinel is … At the end, you will get the option to select … This site may earn affiliate commissions from the links on this page. Starting at 3rd level, you may expend a swashing point to give yourself advantage on your next charisma saving throw or charisma skill check in which you are proficient. At 9th level, you have advantage on the first ranged attack roll you make with a one-handed ranged weapon on each of your turns in combat. A sleeping creature awakens when attacked. Starting at 2nd level, you may expend a swashing point to add dexterous and flashy maneuvers to your combat style. ... Looks like any monster CR 1/2 and … This is limited to Beasts and Humanoids. Do they only fight if someone attacks them first? In 5E, a monster is expected to have a certain damage output for it’s challenge. Green: Good options. or sense of honor or duty, ask yourself what code the swashbuckler holds themselves to and what it would take for them to break that code. All creatures that aren't aware of the disguise have disadvantage and a -5 penalty on any attempts to discern your true identity. When you choose this archetype at 3rd level, you gain proficiency with firearms and explosives. The target must perform a long rest before regaining control of the damaged muscle. You may only give these bombs to other characters if their intelligence is at 9 or above, and may only give 1 for each point of intelligence they have 9 or above (Int 10 give 1, Int 11 give 2, ect.) Releases a viscous liquid that covers the ground. A devout follower of the Pirate Queen, she will loot first and ask questions later. Weapon Finesse (Ex): A swashbuckler gains Weapon Finesse as a bonus feat at 1st level even if she does not qualify for the feat. brutish monster race. Have they sworn never to tell a lie or to never betray their companions? At 5th level you can attack twice, instead of once, whenever you take the attack action on your turn. Creates a 15ft radius explosion. Whenever you spend an hour acquiring poisons, you can acquire any type of poison. When you're not wearing armour or carrying a shield, your Armour Class equals 10 + your Dexterity modifier + your Charisma modifier. Hit: 8 (1d8+4) piercing damage. At 10th level when an attacker that you can see hits you with an attack, you may use your reaction to expend one swashing point, if you do the attack's damage becomes 1d4 of its damage type. The target must succeed against a Constitution saving throw else be forced to take disadvantage on subsequent attacks with that arm. For example, a Challenge 1 creature is supposed to dish out an average of 9-14 points of damage per … Once a day, you may spend 2 hours and 25 gold pieces in a village, town, or city collecting materials to create bombs of your choice. You've always been devilishly charming, and now that charm can protect you when diplomacy fails. Starting at 3rd level, your confidence propels you into battle. If the target is not magically healed within two weeks, one eye rots and falls out. When using Cheap Shot, you may spend a vial of crushed glass. | 3.5e SRD Starting at 5th level, you gain +1 to attack rolls, damage rolls and saving throws made while fighting alone against a single opponent, with no other creatures in combat within 10 feet. If the creature receives damage from a source other than you, it may repeat the saving throw. You might as well forsake all class flavor altogether and just build yourself a frankenstein's monster of game mechanics and then call yourself whatever you want. All creatures within a 60 foot radius that have Line of Sight to the area must succeed on a Dexterity saving throw vs your ability save or be stunned. Are they fighting to correct some perceived injustice? The style and bravery of the matador is regarded as being, at least, equally important as to whether or not he actually kills the bull. Orange: OK options, or useful options that only apply in rare circumstances 3. At level 20 you have become so evasive that attackers rarely gain the upper hand against you. By level 20 success seems to come easy to you. 1. | Starjammer SRD Their artistry can bring them to further heights and to great risk to entertain their audience. Arm. If you hit, you deal an amount of extra damage equal to your Charisma modifier. Dex as main stat is a good start, naturally high base initiative for this build. Powder bomb. You will be also able to sort the list as you want. Class Features. You have improved control over your flourishes. Saving Throws Dexterity+7Skills Acrobatics +7, Sleight of Hand +7, Intimidate +5Senses passive Perception 10Languages Aquan, CommonChallenge 5 1,800 XP). When a creature misses you with a melee weapon attack, you may use your reaction and expend one swashing point to make a melee weapon attack against that creature. The swashbuckler makes three attacks: one with a dagger and two with its rapier. You cannot have disadvantage on attack rolls made with melee weapons that you are proficient in.